My name used as a bolded logo
The Exit Button used for the Contact Form

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TaskMe

Have you ever experienced a dull moment where you just don’t have the motivation to do anything? Well, with TaskMe you’ll forget all about what that’s like. TaskMe allows users to turn any chore or activity into a game. Compete against your friends and have the chance to win awesome prizes for free!

Client

Project Year

Myself
2020

Project Focus

Making chores and life obligations evenmore of a blast!

Have a Hard Time Getting Weekly Tasks Done? TaskMe Might Just be the Trick!

Keeping up with Tasks...

Connect with tasks that suit your weekly schedule best! Each task comes with its own specific experience point count (the more specific the task, the more XP you will receive. Gaining XP throughout the week will allow you to level up!

Improve Your Mood!

Your mood is based on your weekly commitment towards completing tasks. As you level up, your mood will increase, which can be shared among friends and other competitors.

Win Awesome Rewards!

Ah yes, free stuff! TaskMe gifts those who put in the effort. Users who participate to the fullest by the end of the week are elligible for awesome raffle prizes!

Thoughts of Improvement

As I look back at this 2020 project, although I am happy with the outcome, I can see areas for improvement. If this is an app looking to reward users, there probably should be some form of monetization value involved (e.i., a shop or some form of in-app user customization), so that some form of revenue can be implemented, and users can build a deeper relationship.

How I Benefitted

I began to initiate this app’s concept during the start of the 2020 COVID19 pandemic. A lot of what influenced me during that isolated period was reiterated within the project in some way. Life was really kicking my tucus, as I didn’t truly understand where I wanted to end up. TaskMe was the first project that was a reflection of my own personal style and inorporates what I believe is the most important element within UX/UI... gamification.

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